Posts

Cacildes Adventure 2.0 - New screenshots for the initial areas

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Hey everyone! đŸ‘‹ I’m super excited to revive the blog with some fresh updates on what I’ve been working on for the game. This summer, my main focus has been the 2.0 update, which is a full overhaul of the game. From revamped enemy combat and smarter NPCs to reworked crafting and equipment systems — nearly everything has been redesigned to deliver a better, deeper, and more immersive experience! What to Expect from Update 2.0 Unified Items for All Weapons, spells, and armor are now fully shared between players and enemies. If you spot an enemy wielding a sword, casting a spell, or wearing gear — you can likely get it for yourself! NPC Stats and Buffs Stats now apply to NPCs too! Enemies and companions can use buffs mid-combat to enhance strength, dexterity, or intelligence. The same mechanics now apply to both players and AI. Smarter Companions Your companions will now loot fallen enemies and upgrade their equipment as they travel NPC Activities NPCs now have daily routines and dynamic...

Version 0.3 is out!

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  Version 0.3 is out!  Download here Some major updates that were introduced this month. Here's the list: Added bonfires, levelling up and retrieving lost coins Added lots of gear options and a new weapon, the bastard swor! Added shields New enemies, bosses and areas to explore Added ladders Added accessories which enhance gameplay Added bow combat Fixed several bugs and rebalanced enemy loot Added ability to pass time while resting on a bonfire Save game option has been replaced with automatic saving upon resting on a bonfire Added better support for gamepad and improved UI resolution Go play it now and don't forget to share feedback or any bugs you might find! :)

Version 0.2 is out!

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Version 0.2-  Released - November 2022 A major rework of version 0.1. Includes a more souls-like gameplay, with free camera and a parry system like Sekiro.Major features added: day/night system, multiple save files, major UI rework, gamepad support, alchemy crafting, book reading and more!Explore at your own leisure, and don't forget to share feedback. Download (163mb)  

Thievery Corp.

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Showcasing trio fight with thieves. V0.2 Should be coming later this week! Enjoy :-)

Let's break the game!!

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Showcasing consumable effects

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You knew this was coming! Here it is: consumable effects :-) You'll be able to craft potions that do lots of stuff to your stats as well as some that influence gameplay. In this video, I showcase the following 4 potions: - A health regen potion, which regens health over a period of time; - A stamina regeneration rate increase potion, which simply makes you recover stamina faster to the point where you can keep attacking or dodge rolling without emptying your stamina bar; - A mead, which for now increases attack power, but in the future it will also make you lose stamina (as a tradeoff) - Finally, one of the cooler ones, a jump potion, which makes your character jump higher over a period of time (like in Morrowind). Here's the video. Enjoy :)

Showcasing combat against two slimes!

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Hey there! Here's a video showcasing a bit of the day / night system and how it manipulates npc routines and certain events, as well as music (there's a day and night ambience track, and ambience sounds as well) Finally, there's a fight with a slime duo, which serves to showcase a bit of the lock on system and the combat improvements you can expect on the next release (which should be coming, perhaps early december!) Anyway, enjoy :-)