Version 0.3 is out!

 

Version 0.3 is out! 


Some major updates that were introduced this month. Here's the list:

  • Added bonfires, levelling up and retrieving lost coins
  • Added lots of gear options and a new weapon, the bastard swor!
  • Added shields
  • New enemies, bosses and areas to explore
  • Added ladders
  • Added accessories which enhance gameplay
  • Added bow combat
  • Fixed several bugs and rebalanced enemy loot
  • Added ability to pass time while resting on a bonfire
  • Save game option has been replaced with automatic saving upon resting on a bonfire
  • Added better support for gamepad and improved UI resolution

Go play it now and don't forget to share feedback or any bugs you might find! :)


Version 0.2 is out!

Version 0.2- Released - November 2022

A major rework of version 0.1. Includes a more souls-like gameplay, with free camera and a parry system like Sekiro.Major features added: day/night system, multiple save files, major UI rework, gamepad support, alchemy crafting, book reading and more!Explore at your own leisure, and don't forget to share feedback.


Download (163mb) 

Thievery Corp.

Showcasing trio fight with thieves. V0.2 Should be coming later this week! Enjoy :-)

Let's break the game!!

 


Showcasing consumable effects

You knew this was coming! Here it is: consumable effects :-)

You'll be able to craft potions that do lots of stuff to your stats as well as some that influence gameplay.

In this video, I showcase the following 4 potions:

- A health regen potion, which regens health over a period of time;

- A stamina regeneration rate increase potion, which simply makes you recover stamina faster to the point where you can keep attacking or dodge rolling without emptying your stamina bar;

- A mead, which for now increases attack power, but in the future it will also make you lose stamina (as a tradeoff)

- Finally, one of the cooler ones, a jump potion, which makes your character jump higher over a period of time (like in Morrowind).

Here's the video. Enjoy :)



Showcasing combat against two slimes!

Hey there!

Here's a video showcasing a bit of the day / night system and how it manipulates npc routines and certain events, as well as music (there's a day and night ambience track, and ambience sounds as well)

Finally, there's a fight with a slime duo, which serves to showcase a bit of the lock on system and the combat improvements you can expect on the next release (which should be coming, perhaps early december!)

Anyway, enjoy :-)



Showcasing Alchemy and new screenshot


Here's some new screenshots regarding the alchemy system!


(To start crafting items, you first need to find a recipe)

(If you're short on ingredients, a notification appears)

(If all ingredients are present, you can craft and receive the item)

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And for a bonus, here's an axe causing bleeding on a slime!




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Stay tuned for more :-)